Trailer is done!

Posted in Trailer on June 4th, 2009 by cjudge

The trailer is done. After all this time we got the trailer done and looking great, thanks to everyone for all the help with this project. also i would like to say that the film was shown at University of Hertfordshire Film Day and won 2nd place for best game!

here is the trailer on youtube and vimeo

FATE Trailer from Cavan Judge on Vimeo.

 

Cavan Judge - cavanjudge@gmail.com

Charlotte Johnson - yummyfakechocolate@hotmail.com

Shakiyl Muhammad - smtheone@hotmail.com

Murray Truelove - theblondebastard@hotmail.com

Particle effects on uh logo

Posted in Art Work/Video on May 5th, 2009 by cjudge

tempda3d21 for sum reason on the video you don’t see the particles flying around as they are too small but on the big hd screen they are visible

Quick Fusion Test

Posted in Art Work/Video, Renders, WIP on April 29th, 2009 by cjudge


Start Fusion test from Cavan Judge on Vimeo.

a quick fusion test for the trailer

Beta Trailer

Posted in Renders, Trailer, WIP on April 29th, 2009 by cjudge


Fate Beta from Cavan Judge on Vimeo.

Beta Trailer. just a beta trailer which will be re-filmed and re-edited.

EDIT!

the video upload wong! the is mess up so turn off the sound! :(

WIP Character Turn Around

Posted in Character Design, WIP on April 29th, 2009 by cjudge

hazmat

Turn around of my character, texture still needs some tweaking but it’s mostly done.

particle test 3

Posted in Art Work/Video on April 28th, 2009 by cjudge

this is another particle test with a bit more dispersion so there is no particles remaining yet i cant seem to get the particles to be blown away or even follow a path for the particles to follow

testing_6

particle test 2

Posted in Art Work/Video on April 28th, 2009 by cjudge

here is a watery kind of effect that i have tried out with particles


testing_31

PARTICLE TEST 1

Posted in Art Work/Video on April 28th, 2009 by cjudge

here is a particle test that i have been working on but there are some errors such as it not showing the other letters that it is dissolving yet it is stil  under progress

Posted in Assets on April 27th, 2009 by cjudge

render-shot-12

render-shot-23render-shot-33

I have managed to create a bundle of assests for the game here are some of them

character is in the game!!!

Posted in Character Design on April 22nd, 2009 by cjudge

22april

22april2

its in the game yeh!!! its fun shooting people

lighting the underground

Posted in News on April 21st, 2009 by cjudge

21ap_light_update

lighting the underground

Level update!

Posted in Assets, Level Design, WIP on April 21st, 2009 by cjudge

20update01

20update02

I have started adding lighting and shak’s chair in.

Posted in News on April 18th, 2009 by cjudge

lowpoly_highpoly-copy

low poly and high poly

Posted in Character Design, Renders on April 18th, 2009 by cjudge

this is my low poly model next to the high poly version. Obviosuly the high poly one is nicer. this character is rigged and nearly skinned. Having a few problems with the cyrsis rig where its not skinning correctly in some parts.

new update for WIP work for the trailer!

Posted in Character Design, News, Renders, Trailer, WIP on April 17th, 2009 by cjudge


New comp test with animation from Cavan Judge on Vimeo.

An animation update! charlotte rig up her character and i did a quick animation test and comp it in fusion and added in an effect to see what the out come would be. As a test I’m happy but for the final trailer we need it to be better animated and much better comp in, but I’m happy with what i did.

Looking at the vimeo upload, the video looks a lot darker…

Level Update

Posted in Level Design, WIP on April 16th, 2009 by cjudge

buildng-16-04-09

Theres an update of the building. a screen shoot in-game

Start of the trailer - snow

Posted in Renders, Trailer, WIP on April 15th, 2009 by cjudge


Snow Test comp from Cavan Judge on Vimeo.

I will do the pre-rendered in max and in crysis. i will use fusion do to is. i will render out the crysis background then animated in max then composite it in. i will use this as the snow in max was not looking right. the vimeo video is a test video that i did. (ignor the blue line and the white and pink box as its a test and i didn’t use the camera)

the pre-rendered secene is a long shoot of him walking in and falling then its a cuts to a point of view shoot looking at the builting then it cuts to a close up of the face then it cuts to a long shoot of him standing up.

long shoot - animated in max then comp with the crysis background
pov shoot - crysis with the camera animated
close up - animated in max (might use crysis background if the camera pan out)
long shoot - camare at the back showing him getting up and then looking at the building - animated in max then comp with the crysis background.

Level update 9/4/09

Posted in Level Design on April 9th, 2009 by cjudge

i’m just started to add some dirt to the walls at the mo. i’m also starting to fill it up aswell. its just slowing coming along now!

cloth mod test

Posted in Character Design, Renders, WIP on April 9th, 2009 by cjudge


charlotte cloth test from Cavan Judge on Vimeo.

testing new textures

Posted in Character Design, Renders, WIP on April 9th, 2009 by cjudge

colour-spec-render

Iv started messing around with textures abit more, since this is pre rendered scene and not in game iv add more maps. this character has a built in Ao pass and a colour spec.